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Gain the creative and technical skills to design experiences for cutting-edge spaces, such as festivals, museums, XR and branded events, themed attractions, and more. New for September 2027, this degree has been developed in response to the heightened industry demand for creatives in one of the fastest growing sectors in the UK's digital arts landscape - immersive and thematic location-based entertainment. We've worked specifically with experts from **Framestore's** immersive department (their largest area of growth, globally) to create this degree, meaning you'll learn to create dynamic immersive content that fulfils the evolving industry needs. Through each module, you'll explore a mix of digital art, storytelling and creative technology. You'll get to grips with industry relevant tools and workflows to develop skills in digital art and technology, making innovative uses of AV (audio-visual) and XR (extended reality) related technologies. Road-test your abilities by completing industry briefs and gaining feedback on your projects from professionals. Impress them, and before you realise it, you'll have built your network and have a portfolio of work, ready to take the industry by storm alongside your fellow Escapees. By the time you graduate, whether you want to work full-time or freelance, you'll be prepped embark on a career across the immersive sector, such on live performance, art installations, technical arts for XR and immersive performance, real-time FX, motion graphics, and interactive environments, or branch out into film, animation and games.**Why choose this course?** * Global rankings - Escape Studios is ranked **1st in the UK** (and 2nd in the world) for **Production Excellence in Immersive Media** by **The Rookies**. * Designed with professional input to ensure this degree is relevant and meets the evolving industry needs. For this degree, we've worked with experts from **Framestore**'s immersive department. * Learn from experienced tutors - **Daniel Shutt** has taught at Escape Studios since 2009 and brings 32 years industry experience across the visual effects and immersive sectors. Notably, he designed and built the off-world installation with **Framestore** for the **Science Museum**’s science fiction exhibition in London, and co-created the EEG driven installation **Harmony [2.0](2.0)** with Light Artist, **Ela Hawes** for the **Observatory** in association with **CALM**. Daniel has produced live visual content for various artists such as **Pendulum, Iron Maiden, Way Out West** and even produced content and VJ'd at events such as **Glastonbury, Boomtown, Coachella** and **Noisily Festival.** * Receive industry briefs and feedback - follow a professional project brief to create immersive experiences, which can then be refined for individual industry facing specialisms as well as working as part of a team. * Have industry practice embedded throughout the degree - designed to prepare you for the workplace, whether you'd like to become a full time employee, enter the industry as a Content Creator in the field of immersive arts, or as a Freelance Developer in your own right. * Study in London - home to some of the best studios in the world. You'll be based at our campus in North Greenwich, surrounded by venues such as the **O2 Arena, Indigo at the O2**, and opening soon, **The Troubadour Greenwich Peninsula Theatre.**